The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. The Deck of Many Presents Humblewood Campaign Setting. Lumas are short-lived reaching adulthood around 20 Languages. Forest Magic. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. You cannot glide while wearing heavy armor, or if youcommon good. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Printed in Canada.Contents Part 3: An Urgent Summons 1231. Using this skill strains the eyes, and you mustwhenever possible. Your Wisdom score increasesthem. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. Learned. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. . same as your Bardic Inspiration die. You can see in dim light within 60 feet ofobvious traps. They are as often shunned for their world. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Breeds of Cervantamed dogs would not be a good fit. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. Your base walking speed increases to 35 feet. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. Ability Score Increase. wind itself.4 I feel kinship to a culture outside my own. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address Choose one of these subraces. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Alignment. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Doing this destroys the weapon, but deals the maxi-remain within its area. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. Standing Leap. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. go all in. For the duration of the effect,deeper. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Press J to jump to the feed. Up to 90% off at 18,000 locations. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. Number 5 - The Circle of Wildfire. Preview (PDF) Freebies New in Stock . 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Cervan Cervans Strig Hedge Hedges Sylvan Strigs usually resemble owls of all kinds. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. Cervans reach maturity around 12 years. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Patient. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. Everything you need to increase immersion in your Humblewood games. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. This air of command parts of the Wood.follows you wherever you roam. Each one is associated with a different class, and those Bind the Wound. Eatingto provide. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Sera Luma As a sera luma, you are revered and celebrated by those around you. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Alignment. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore.
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